Samurai warriors 4 ii pc stutter
The result? Every action agaisnt anything had a slight delay. It is a lazy route to have basically the entire game, be client side, but it is what it is.įor reference, Dynasty Warriors Online was sync'd perfectly.
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Originally posted by AoA Hyejeong:It's intentional, likely, in theory. My post is in context for explaining to the other user on why comparing HOTS to sw4 in terms of networking is not possible. Or you'd experience a "hit delay" that was present in DWO P2P is not the problem, see GTA Online as a good example.Īnyway, you're not supposed to play multi player games with ppl from another country. Or you'd experience a "hit delay" that was present in DWOĬould KOEI change it so there is no sync? Yes, but then you would experience lag when playing with either A.Bad hosts or B.People in different countries. However, this game is PVE so no real compensation is required.Ĭould KOEI change it so there is no sync? Yes, but then you would experience lag when playing with either A.Bad hosts or B.People in different countries. In most enviornments, this is bad because the host has "host advantage" of having basically 0ms latency. SW4:(And pretty much all warriors games except for Dynasty Warriors Online)įirst off, sw4 is peer based, as in there has to be a host. Most games do not use this system however it seems as though Blizzard has chosen it to avoid having players with high latency have a click delay. HotS also has a unique netcode that is shared with games such as fighting games (Smash4 for example) where your latency ties into your FPS. Because it is a competitive enviornment, more compensation and a tighter netcoding must be used. All of these elements are taken into consideration for the overall state of things such as latency compensation. The game uses dedicated servers, is seen from an isometric point of view, and has PVP. The type of game actually has a lot to do with it. "its actiony and uses network programming" is just as much as blanket statement as netcode. Game type has nothing to do with anything.Blanket statement with "netcode" is so amusing at times. Why not, It's actiony and uses network programming. OS: Windows® Vista, Windows® 7, Windows® 8, Windows® 8.Originally posted by AoA Hyejeong:Heroes of storm is completely different game type and netcoding, not sure why that was even brought up.
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#Samurai warriors 4 ii pc stutter 1080p#
Moreover, KOEI Tecmo confirmed that the game will support 1080p resolutions and 60fps on the PC. However, the new enhanced textures won’t be featured in the PC version (something indicated by the game’s file size).
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#Samurai warriors 4 ii pc stutter Ps4#
The downside is that its visuals will not match those of the game’s PS4 version (unless KOEI has not enhanced its visuals).įrom what we know so far, the PC version *may* feature the same updated 3D models that will be included in the PS4 version. The good news is that this game will – most probably, unless KOEI has f’ed things up – run on a variety of PC configurations. And if these PC requirements are anything to go by, we can safely assume that the PC version of SAMURAI WARRIORS 4-II will be based on its old-gen version. SAMURAI WARRIORS 4-II releases in a couple of hours on Steam and KOEI Tecmo revealed the game’s PC system requirements.